By the way - which monogame version are you using to test it out?
What version? Well I've got the MonoGame 126.96.36.1999 Content Pipeline tool installed on my machine so that's probably the last time I downloaded MonoGame from the website.
Usually I reference the MonoGame NuGet packages in my projects.
You're code compiled out of the box, which is always nice. Unfortunately all too often when I look at projects on github I have to fiddle around to get things to work.
I'm running it out of Visual Studio 2015 if that helps.
I'm not sure I would go ahead and tell the guy who does the awesome list to add my engine though, especially since it's really hard to classify it as such.
Yeah, fair enough. I guess my point was that you've done a great job and it would be a shame to let it get buried in the forums. Maybe there's another more appropriate place to post a link to it.
That is the crux though - the implementations are likely not very good. Plus a lot of comments/documentation is missing, so that's not too great either.
(The real thing is that I personally won't go tell someone that my stuff is good and that he should add it)
It depends how you frame it. Clearly this is a tech demo and it's quite useful for someone trying to figure this stuff out for the first time. I think as long as you make it clear that it's a tech demo and not a library, all is good.
Btw.. the readme looks great