I’ve installed the Developer build 3.7.0.1129 and everything is working, in developer mode.
When I changed to release mode it puts itself into “Break Mode”, I narrowed my code down until it was working.
It came to my knowledge that it was this line
Content.Load<Model>("a_frkn_fbx_model");
That was making it.
But it was working in another project that I have, after checking what was the difference in these two projects I’ve noticed that the one that was working had a .dea model instead of a .fbx.
So I changed the fbx model in the first project that was put in Break Mode to a. dea file instead.
Content.Load<Model>("a_frkn_dea_model");
Then it was working in release mode.
What’s the problem? Is this a bug in the developer build 3.7.0.1129??
Ok you’ve never heard of it before. I would blame it all on my .FBX models that I’ve been testing it with if it hadn’t been for the fact that it is working in dev mode, there must be a difference between release and dev then I believe.
Is it only me getting this “put in Break Mode” error on loading .FBX models in release mode
Hm I’ve just installed it but it’s still not working
I’ve double checked what version I actually have installed now and it says Monogame.Framework at properties V 3.7.0.1156.
No custom modelprocessor everything’s basic.
What I still don’t understand is why it would work in debug but not in release, doesn’t make sense.
Yes I’ll try to upload one of my .FBX models doesn’t matter which one because all of them fails in release mode.
Sorry for old thread! Same problem with me, too I have tried load into MonoGame but fbx binary 7.4 from Blender. Nothing works now please fix! Or possible I need to use Assimp-Net?