Draw Model Using Alpha Mask

Ah, thank you for both of your responses! I read the linked posts and did some further research, and found that this thread solved my needs well enough 3D Model w/ Transparent Textures using a custom shader to clip transparent pixels when rendering the model did the trick. Unfortunately, using a custom Effect also means that I no longer have access to the lighting and Alpha provided by the BasicEffect class, so I will most likely merge those features into my Effect when I have more time to mess with it. I should mention, there are two minor bugs in the C# code linked (not the shader):

  1. After line 72, temp was never applied back to the mesh part. There should be another line stating:
    meshPart.Effect = temp;

  2. Line 58 incorrectly refers to Parameters[“WorldViewProj”], which does not exist. It should say:
    effect.Parameters[“WorldViewProjection”].SetValue(worldViewProj);