I recently copied my MonoGame 3.6 (not 3.6, see edit) working project on a USB stick, and placed it on another computer.
There are no errors shown in the visual studio error list, but I get a ContentLoadException for every texture file when launching the project.
mouseTexture = new Image(content.Load<Texture2D>(@"Images/Mouse_Texture"), new Point(3, 3), new Point(0, 0));
-> This image is located here: ...Content\Images\Mouse_Texture.png (in debug and release folder)
-> Build action is set to: "Content"
-> Copy to output directory is set to: "Copy if newer"
I tried moving a project to another computer a long time ago on MonoGame 3.4, and that worked perfectly. I can't seem to find the problem here.
Note: I have the same error with all the projects.
EDIT: My old computer had MonoGame 3.5, not 3.6.
Thanks in advance
It works when placing all the texture (.png) files in the Content.mgcb (content pipeline) file. Why could I use normal .png's before, and not now?