I am in the process of adding gamepad support to a game I am working on, and I noticed that it doesn't seem to work on Android.
I currently have an Xbox One S (Bluetooth capable) controller hooked up to my Android tablet... a game tester app from the app store verifies that the gamepad is working correctly.
However, when I attempt to use the gamepad in my Android game, it doesn't work. The same gamepad code works perfectly on the PC version of the game with the same Xbox one S controller (on both OpenGL and UWP).
Is there something special I need to do to have gamepad support an the Android version of the game?
FYI, I am running a fairly recent 3.6 build.