I am in the process of adding gamepad support to a game I am working on, and I noticed that it doesn’t seem to work on Android.
I currently have an Xbox One S (Bluetooth capable) controller hooked up to my Android tablet… a game tester app from the app store verifies that the gamepad is working correctly.
However, when I attempt to use the gamepad in my Android game, it doesn’t work. The same gamepad code works perfectly on the PC version of the game with the same Xbox one S controller (on both OpenGL and UWP).
Is there something special I need to do to have gamepad support an the Android version of the game?
The Android GamePad interface is messed up. I have managed to work around it using the few buttons that return a value.
Button pressed Y returns GamePad X.
Button pressed Start returns GamePad.RightShoulder.
Button pressed Back returns GamePad.LeftShoulder.
Buttons A & B work also ThumbSticks.Left(I have not tested ThumbSticks.Right). None of the other buttons seem to
return any value.
I have updated my software for the XBox one controller using the XBox Accessories app from Windows Store. The gamepad is now reading Android input correctly.