General Showcase Thread

Well, to revive this thread a bit.

I first wanted an experimet a little with Noise algorithms and their use in map generation, and of course, Monogame was quickest to do it.

It seems I went overboard with it.

Basically, map uses multiple OpenSimplex passes to generate terrain, forests, biomes and resources, and by multiplying the input with certain factors, I can control how the map is generated.

Now, the question is, how to progress from here…

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