GraphicsAdapter lost features?

I use to gather information about the graphics device such as the device name by using:

GraphicsDevice.Adapter.DeviceName

That functionality is still working on one of my project but I created a new project and the property is not there anymore… I only get the following 4 properties: SupportedDisplayModes, CurrentDisplayModes, Description, and IsWideScreen.

Both Classes extend the Game class, and the graphics device is created as it is in the template for VS2017.

Was this intended?

Which type of project did you have before and which type of project did you create? DesktopGL doesn’t have those properties available.

That would make sense. First one is Windows and second one is GL. Is there anyway to access more hardware information on DesktopGL using pre-processor directives for different OS?