I have just completed my 5th piece regarding the design of hexagonal maps for strategy games entitled, Hexagonal Maps – Part V; Designing Contiguous Hexagons .
The link to the article follows... Read article here...
Unlike previous articles, there is no downloadable project code accompanying this piece since it discusses only graphic design.
However, as the piece notes, many internal modifications have been made to the map display (thanks to help from Jjagg on this forum) that the current piece could not cover. Part VI, the next piece will follow and discuss these modifications, which provide for more efficient display of large map boards.
Due to the complexities involved, please be patient when waiting for the next piece as it will take some time to put together. However, once published it should assist those interested in such design and development to finally get them on their way to designing complex hexagonal map boards.