Somewhat foundation knowledgeā¦
Found this today:
A mention but I am not linking the site hereā¦
https://www.gamasutra.com/blogs/ConnorAddis/20171127/310255/The_Best_Mobile_Game_Development_Tools.php
In case my mention was not obvious earlier:
Supported game engines and languages
Develop for the Xbox One and Windows 10 using your favorite game engine. Currently supported engines include Construct 2, GameMaker Studio 2, MonoGame, Unity, and Xenko. You can also use your favorite tools like Visual Studio to write in C# and C++. We anticipate more game engines and tools to support Xbox Live Creators Program over time.
Using FAKE to automate building MonoGame content :
> Blossom Tales sells double the amount of units on Switch launch day vs. lifetime sales on Steam
http://nintendoeverything.com/tag/castle-pixel/
Game Development
!!!
SongArc taps into the potential of Universal Windows Platform
From the article:
Xamarinās MonoGame engine
Huh?
Lolā¦ Just saw the MonoGame - Mono mixup again in a postā¦ But in an article?
Cel Shading in XNA
https://blogs.msdn.microsoft.com/ukstudentzine/2010/03/05/cel-shading-in-xna/
Check the YouTube video results out!
Over 15 indie games hitting Switch in 2018 that utilize MonoGame
Library of Congress list of file formats, is super useful. Includes both overview information and references/links to publication/specifications for a ton of audio, image, video, and document formats.
Amid a rising tide of games, devs reflect on state of the Switch market
Xamarin + Gaming
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