Hi !
I want to prevent the pipelinetool from showing warnings about an implicit truncation of vector type for a given shader.
I have tried
#pragma warning( disable : 3206)
But it changes nothing. Anyone ? Thanks.
Hi !
I want to prevent the pipelinetool from showing warnings about an implicit truncation of vector type for a given shader.
I have tried
#pragma warning( disable : 3206)
But it changes nothing. Anyone ? Thanks.
fix the warnings, they are legit sources of error.
Not helpful I know, unlike these wanings
Is there a fast way to truncate a float4x4 to a float3x3 ? Sort of myfloat4x4.Truncate(3,3) ?
(float3x3)World
Is there a fast way to truncate a float4x4 to a float3x3 ? Sort of myfloat4x4.Truncate(3,3) ?
Thanks! I was too tired to think of typecasting like this