How do I build the content if monogame is installed via nuget?

Hi guys,

I have a strange behavior. I have installed the latest monogame via nuget and also installed via intaller, to get the pipeline tools. If I change my shader in visual studio and build the project, which has the nuget reference, it don’t create the compiled xnb from the shader. But if I use the pipeline tools it works.

EDIT: Oh I got it maybe… It builds it but it ignores the “outputDir” in the Content.mgcb…
Its located @ Project\Content\bin\Windows\Content but the outputdir is set to an absolute path, D:\Project\Content <-like this

same as here: https://stackoverflow.com/questions/32436341/monogame-pipeline-tool-output-going-to-wrong-directory-when-built-by-visual-stud
and here… https://github.com/MonoGame/MonoGame/issues/4139

Greeting
Kai