Hello,
I tried to create a new solution and just after that run the project, but it does throw an error to me as soon as I try to compile it. The error says
Error: /Users/Martin/Projects/textXNA3/textXNA3/textXNA3.csproj: Input string was not in a correct format. (textXNA3)
I have no idea why. My csproj (not touched) looks like this. What’s the matter?
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProjectGuid>{5C447E41-B379-41BA-B71B-5BD56CA39438}</ProjectGuid>
<ProjectTypeGuids>{A3F8F2AB-B479-4A4A-A458-A89E7DC349F1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>textXNA3</RootNamespace>
<AssemblyName>textXNA3</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<MonoMacResourcePrefix>Resources</MonoMacResourcePrefix>
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<CodeSigningKey>Mac Developer</CodeSigningKey>
<CreatePackage>false</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>false</IncludeMonoRuntime>
<UseSGen>true</UseSGen>
<UseRefCounting>true</UseRefCounting>
<PlatformTarget>x86</PlatformTarget>
<IntermediateOutputPath>obj\x86\Debug</IntermediateOutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<EnableCodeSigning>false</EnableCodeSigning>
<CreatePackage>true</CreatePackage>
<EnablePackageSigning>false</EnablePackageSigning>
<IncludeMonoRuntime>true</IncludeMonoRuntime>
<UseSGen>true</UseSGen>
<UseRefCounting>true</UseRefCounting>
<LinkMode>SdkOnly</LinkMode>
<PlatformTarget>x86</PlatformTarget>
<IntermediateOutputPath>obj\x86\Release</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Drawing" />
<Reference Include="Xamarin.Mac" />
<Reference Include="MonoGame.Framework">
<HintPath>..\packages\MonoGame.Framework.DesktopGL.3.6.0.1625\lib\net40\MonoGame.Framework.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Game1.cs" />
<Compile Include="Main.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
</ItemGroup>
<ItemGroup>
<Content Include="MonoGame.Framework.dll.config">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<NativeReference Include="libopenal.1.dylib">
<Kind>Static</Kind>
</NativeReference>
<NativeReference Include="libSDL2-2.0.0.dylib">
<Kind>Static</Kind>
</NativeReference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Mac\Xamarin.Mac.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
</Project>