MonoSync is an efficient and easy to implement synchronization layer that I currently use for my own multiplayer game.
The library helps synchronize the game world to binary data that you can then send with your preferred network library.
features:
- Delta compression
- Reference tracking
- Interpolation
- Time tracking
Multiplayer MonoGame demo-project: https://github.com/janfokke/MonoSync/tree/master/samples/Tweening
Download: https://github.com/janfokke/MonoSync