MonoSync is an efficient and easy to implement synchronization layer that I currently use for my own multiplayer game.The library helps synchronize the game world to binary data that you can then send with your preferred network library.
features:* Delta compression* Reference tracking* Interpolation* Time tracking
Multiplayer MonoGame demo-project: https://github.com/janfokke/MonoSync/tree/master/samples/TweeningDownload: https://github.com/janfokke/MonoSync
Nice work I will check it out for sure when it's time to add MP to my game. Thanks for open sourcing