Since I am very new to the Linux world myself I don’t know how the packaging done by @harry-cpp was accomplished. I guess the installation of the provided package will not be necessary at some point in the future when the installation of MonoGame will maybe changed in some way so that everything works right away and so will hopefully get easier for the end user? Until then this workaround is hopefully convenient enough.
Since I was using a lot of shader programming in my projects I was excited that there is the option for remote shader compiling. But remote compiling the effect files takes more time and debugging of the shaders is more difficult. So hopefully shader compiling will natively soon be possible in Linux too?
What would be nice to have is a detailed tutorial on how to setup a windows environment in a virtual machine with virtual box. Maybe then the compiling would get a bit faster if the “remote” compiling would be done on the same machine or in the local network?