Hi, when I tested a build of my game on my friend's Xiaomi Mi 2 Lite with cutout I noticed a very strange behavior that I was able to reproduce on emulator too. With default settings - so without changing
Window.Attributes.LayoutInDisplayCutoutMode attribute that's what I got (screen taken straight from device):
I see two issues:
1) Everything is moved to the right. Sure, that's because there's a cutout on the left side. I guess the issue is that I can't get proper width that would take into account the size of the cutout. I get the screen resolution using
GetRealMetrics() method from
2) Whole screen is shifted down. I have no idea why this happens - again, on phones without cutout this doesn't occur. My UI settings are:
var uiOptions =
Window.DecorView.SystemUiVisibility = (StatusBarVisibility)uiOptions;
After some testing I think that's status bar, but it is set to translucent here.
Do you have any idea how to fix this behavior?