Load content Visual Studio for Android

Hi all, I have Visual Studio Entreprise 2015 with Xamarin (all legits, thanks to educational licenses). I can build an Android project on my phone but I can’t find a way to load any content. It’s working perfectly when my target project is for Windows but when it’s for Android I always get : content-pipeline-could-not-load-asset-as-non-content-file.

millenium.sprite = Content.Load(“MF.png”);

So what is different between Windows and Android?

My Texture2D is “copy is newer” and marked as Content.

Thanks a lot.

Shany

Set the Build Action for each file as AndroidAsset.

Thank you it worked!