You replied while I was about to add this to above:
Is there an Apple Developer Program for students? Do students receive any discounts?
While there isn't a developer program specifically for students, learning to develop apps for Apple platforms is free to everyone. With just an Apple ID, you can access Xcode, software downloads, documentation, sample code, forums, and bug reporter, and you can test your apps on devices. In addition, if you attend an education institution that is enrolled in the iOS Developer University Program and offers iOS development classes for which you have registered, you will have access to the membership resources and benefits available to your class. If you'd like to distribute apps, you can join the Apple Developer Program.
Found here:
https://developer.apple.com/support/enrollment/
Android, What's that for? 
Regarding space, I solely plan to use it for compilation, so, only ever one app in testing at a time and the rest of the time, probably use it to write novels on when outside...
Main system is a SkullCanyon i7 4c/8t 32GB DDR4 2400, 1TB Samsung 960 Pro, M.2 PCIe NVMe, 48 Layer V-NAND, 3500MB/s Read, 2100MB/s, 440K/360K IOPS coupled with some Optane M.2 32GB [Yep, yep]
Only using for [Is it working, and Is the UI looking OK? {I have an iPad and iPhone btw}] Thinking back on this question, I realised I forgot that I have the physical devices, so err... probably just run across these, as I thought you HAD to have a dev licence to test on them, but it seems to not be an issue... but yet again, I cannot err conclude this at present without a Mac... and it seems, a MacBook Air would suffice
Again, thanks, you moved the decision to [Deployment Ready Stage], so I can wait until a game is already published on Windows or ready for simultaneous release before bleeding my wallet for decades to come... though I also plan to develop apps, so whichever comes first
but I suppose I best wait for news on updated models, back to the waiting bench lol