Hey Guys Sir Konaju and Kosmo,
Cool thanks peeps for the fast reply! the reason I need this information badly, two of my friend are using MonoGame they are "non-english speaking" we have different projects and their using content pipeline to load their model and their telling me their project is slowing down due rendering multiple groups even using a single texture asking me for a work around:
Two things I can tell them base on your answers guys:
[From Sir Konaju ]
* Tell your modeler to group it as one before compiling
leaving the original model untouched.
( This will be a problem if hey bought the model and don't want to mess it or they don't have an idea how the model was constructed )
[From Sir Kosmo]
*Or you have to work on your shaders pass the parameters once at the
beginning of all meshes.
( this will be also a problem if their not familiar working on a shaders, and since the model property mostly is read only they cannot alter it )
But thanks guys ^ _ ^ y I'm a courier
EDIT PS: I will try to generate their problem my self and ask help here if arises...