Monogame 3.4 installer installs version 3.3 and updating to 3.4 crashes for empty project

For mac os x, installed 3.4 package.
OS X El Capitan, Version 10.11.3 - MacBook Pro

Created a new MonoGame Mac Application (Xamarin.Mac)
Run it, and I get the blue screen. Cool.
Notice that under packages it says: MonoGame.Framework.MacOS (3.4.0.459 available)
I update to 3.4
Run it and I get a white screen with no UI.
Change to release mode and run it. Launches and crashes immediately.
This is what is in the stderr.log:

2016-02-28 17:21:46.102 sharp_plane[38521:1874108] Failed to connect (colorGridView) outlet from (NSApplication) to (NSColorPickerGridView): missing setter or instance variable
2016-02-28 17:21:46.103 sharp_plane[38521:1874108] Failed to connect (view) outlet from (NSApplication) to (NSColorPickerGridView): missing setter or instance variable
2016-02-28 17:21:46.431 sharp_plane[38521:1874108] _createMenuRef called with existing principal MenuRef already associated with menu
2016-02-28 17:21:46.433 sharp_plane[38521:1874108] (
0 CoreFoundation 0x9477ff79 __raiseError + 201
1 libobjc.A.dylib 0x96e28fd1 objc_exception_throw + 276
2 CoreFoundation 0x9477fe8d +[NSException raise:format:] + 141
3 AppKit 0x90ba8a8f -[NSCarbonMenuImpl _createMenuRef] + 70
4 AppKit 0x90ba8265 -[NSCarbonMenuImpl _instantiateCarbonMenu] + 155
5 AppKit 0x90ba81c2 -[NSCarbonMenuImpl setupCarbonMenuBar] + 40
6 AppKit 0x90ba6773 -[NSApplication finishLaunching] + 1368
7 ??? 0x0c296d60 0x0 + 204041568
8 ??? 0x0c296368 0x0 + 204039016
9 ??? 0x0078bbe5 0x0 + 7912421
10 libmono-2.0.dylib 0x0200ec9a mono_jit_runtime_invoke + 714
11 libmono-2.0.dylib 0x021d3c5f mono_runtime_invoke + 127
12 libmono-2.0.dylib 0x021d418a mono_runtime_class_init_full + 778
13 libmono-2.0.dylib 0x02008e9e mono_jit_compile_method_inner + 2190
14 libmono-2.0.dylib 0x0200b7b2 mono_jit_compile_method_with_opt + 738
15 libmono-2.0.dylib 0x0200b479 mono_jit_compile_method + 57
16 libmono-2.0.dylib 0x020c03fe common_call_trampoline + 1166
17 libmono-2.0.dylib 0x020bff64 mono_magic_trampoline + 52
18 ??? 0x0071a088 0x0 + 7446664
)

Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
at OpenTK.Input.GamePad.GetState (Int32 index) <0xc296de0 + 0x0001d> in :0
at Microsoft.Xna.Framework.Input.GamePad.PlatformGetState (Int32 index, GamePadDeadZone deadZoneMode) <0x9ff8068 + 0x002bb> in :0
at Microsoft.Xna.Framework.Input.GamePad.GetState (PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) <0x9ff7fa0 + 0x0002f> in :0
at Microsoft.Xna.Framework.Input.GamePad.GetState (PlayerIndex playerIndex) <0x9ff7f50 + 0x0001f> in :0
at sharp_plane.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x9ff7d30 + 0x00077> in :0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x9ff7868 + 0x00043> in :0
at Microsoft.Xna.Framework.Game.Tick () <0x9ff6d58 + 0x00503> in :0
at Microsoft.Xna.Framework.GameWindow.OnRenderFrame (MonoMac.OpenGL.FrameEventArgs e) <0x9ff6c70 + 0x0007b> in :0
at MonoMac.OpenGL.MonoMacGameView.RenderScene () <0x9fedfb8 + 0x00250> in :0
at MonoMac.OpenGL.MonoMacGameView.m__1 () <0xc296dc8 + 0x00013> in :0
at MonoMac.Foundation.NSActionDispatcher.Apply () <0xc296da8 + 0x00014> in :0
at (wrapper native-to-managed) System.Object:[MonoMac.Foundation.NSActionDispatcher:Void Apply()] (MonoMac.Foundation.NSObject,MonoMac.ObjCRuntime.Selector)
[ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object
at OpenTK.Input.GamePad.GetState (Int32 index) <0xc296de0 + 0x0001d> in :0
at Microsoft.Xna.Framework.Input.GamePad.PlatformGetState (Int32 index, GamePadDeadZone deadZoneMode) <0x9ff8068 + 0x002bb> in :0
at Microsoft.Xna.Framework.Input.GamePad.GetState (PlayerIndex playerIndex, GamePadDeadZone deadZoneMode) <0x9ff7fa0 + 0x0002f> in :0
at Microsoft.Xna.Framework.Input.GamePad.GetState (PlayerIndex playerIndex) <0x9ff7f50 + 0x0001f> in :0
at sharp_plane.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x9ff7d30 + 0x00077> in :0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x9ff7868 + 0x00043> in :0
at Microsoft.Xna.Framework.Game.Tick () <0x9ff6d58 + 0x00503> in :0
at Microsoft.Xna.Framework.GameWindow.OnRenderFrame (MonoMac.OpenGL.FrameEventArgs e) <0x9ff6c70 + 0x0007b> in :0
at MonoMac.OpenGL.MonoMacGameView.RenderScene () <0x9fedfb8 + 0x00250> in :0
at MonoMac.OpenGL.MonoMacGameView.m__1 () <0xc296dc8 + 0x00013> in :0
at MonoMac.Foundation.NSActionDispatcher.Apply () <0xc296da8 + 0x00014> in :0
at (wrapper native-to-managed) System.Object:[MonoMac.Foundation.NSActionDispatcher:Void Apply()] (MonoMac.Foundation.NSObject,MonoMac.ObjCRuntime.Selector)

Sounds like the menu issue I ran into, take a look at https://github.com/mono/MonoGame/issues/3790. The last post should be helpful in addressing.

Yeah, that did the trick.

Added new file -> Selected MonoMac & Main Menu C#
Selected Info.plist
Selected the newly made Main Menu as the Main Interface
Updated package to 3.4
Ran without problems

thanks

The fix was just merged into the develop branch a few minutes ago.