MonoGame.Extended.Tiled: Get layers for Vector2 location without iterating over all tiles?

Hello,
I am trying to get the layers (or better, a special object layer) which contains a Vector2 location from a TiledMap, I know I could iterate over those, but I do not want to. How would I do that?

Thanks!

I answered this on stack overflow.

1 Like

Okay, thank you very much!