I am porting a MonoGame 3.7 that already works great on Windows with “normal” .Net. On the UWP side I am using Core (not XAML) . The game is using 3D with shaders in the HiDef profile and runs great on the XBoxOne.
On windows i have full multiplayer support with up to 6 remote players but on XBox/UWP I don’t have the framework.net namespace that I am using. GamerServices is available as it looks but that is quite useless without the underlying network classes.
I am using the officially released version of monogame 3.7 - no Dev branch, should I try a different branch?