Hi there,
My recent submission using MonoGame DesktopGL for MacOS was rejected for “Deprecated API Usage”.
“Apple no longer accepts submissions of apps that use QuickTime or QTKit APIs”.
I’m definitely not using these API’s explicitly in my game, so I assume they’re coming from my MonoGame dependency.
What’s the path for building a MonoGame app that can pass the Mac App Store approval process?
Thanks!
-David