I'm new to Monogame dev, but have used XNA in the past. A release build of my project uses less of the GPU on my machine, but more on other machines (same make and model). About two times more.
It was only after I installed Monogame on the other machines was GPU usage the same, I tried to look and compared Redistributables, but all looked the same.
I can't have users install Monogame everytime, so I 'm hoping someone can help identify what's missing and needs to be installed.
Any help would greatly be appreciated.