NoAudioHardwareException on some devices...

Hi there!

I realesed my first game to stores (iOS, Android and Windows 10). Everything works fine with iOS and Windows 10, but there is a problem on some devices with sound.Play().

I get “Microsoft.Xna.Framework.Audio.NoAudioHardwareException: OpenAL drivers could not be found.” exception when try to play sound.
Devices are quite random, version of Android doesn’t matter too.

What I’ve done so far is I wrapped it with try catch, but now game crashes randomly. So I’ve sent an update that tries to play sound, if failed (catch) than i raise flag not to try to play sound again (I figured game crashes now due to too many exceptions thrown somehow).

Is there a way to fix this bug/problem?