Well this is kind of a tough question.
I have no coding skills, no programming experience.
You would most definitively have to learn them.
How is your math skills this is not requisite but it might help.
My question: is it possible for me to develop a game using Monogame? I plan to learn while I create.
You would be learning c# using monogame which itself basically wraps open gl and dx. You would be learning a lot of things at once i dunno if that is good or bad.
Monogame was derived from Xna which was made for indie or individuals primarily who wanted to learn and do graphical programing under c#. Which is itself a language that is fairly fast to develop with.
Think of a game with a complexity similar to Papers please.
This game may not be as simple as you imagine.
I'm being too ambitious?
Only you can answer that.
Can I find quality tutorials/manuals online?
You can recently a fellow here did a huge video series geared at teaching by making a game from scratch. This should give you a heads up at all the type of things that would go into using monogame before you commit.
There are 56 parts he made so tons of info.
Besides videos there are tools and tutorials websites and blogs github and forums there is a discord chat and posts with code.
It could be more the question to ask can you filter out information overload.