[PROBLEM] Content.get return null

I’m not sure if it’s the same issue, but this happened to me without MonoGame.Extended because the MonoGame.Framework.Portable binaries were overwriting the platform-specific ones in the build output, so there was no implementation when the game would run.

I fixed this by adding <PrivateAssets>all</PrivateAssets> to the MonoGame.Framework.Portable reference in my shared project.