#Revolution (Alpha Update)
In the past weeks I carefully integrated the great Bloom and ColorGrading filters created by @kosmonautgames
Please watch the video summary in 1080p @ 60fps
They are seemlessly integrated together with the Penumbra lighting system created by @Discosultan
BTW: If your are interested in using the Penumbra lighting system in your editor environment, you should check out the PenumbraPhysics.Editor, which I created as a “proof of concept” for the Rogue Engine Editor. In this git repo you will find a modified version of Penumbra, which allows the usage of the PenumbraComponent inside a windows forms project for example.
Cheers.