If you figured out how to save to Xbox One Storage, what was your approach?
Did you make a Dll import of XboxOneXDK?
Or did you manage to get the (UWP) Windows.System.User to work on the xbox somehow?
I managed to get the UWP user to work. It looks like there is two ways to save: xbox-save or windows-save. Makes me wonder if there is a difference to the end product...
Ive been told that you are not allowed to mix UWP and XDK code usage, and that the difference for the end product is slim.