[SOLVED] Cannot instantiate GraphicsDeviceControl because the type is declared as abstract.

Hi thanks for the help and sorry for not responding but I wasn’t able to work on this until today.

I tried making a new project from scratch and using the MonoGame Forms and it was all good, so I decided to follow this tutorial in order to make my TileSet Editor https://www.youtube.com/watch?v=jWOjc-VwjvM and I think I got another library issue:

When executing this code in order to load a Texture2D in my Image class, which has this code:
` public void Initialize(ContentManager content)
{
this.content = new ContentManager(content.ServiceProvider, “Content”);
if (!string.IsNullOrEmpty(Path))
texture = content.Load(Path);

        if (SourceRect == Rectangle.Empty)
            SourceRect = texture.Bounds;
    } `

This happens:
Exception thrown: ‘SharpDX.SharpDXException’ in SharpDX.dll
An unhandled exception of type ‘SharpDX.SharpDXException’ occurred in SharpDX.dll
HRESULT: [0x80070057], Module: [General], ApiCode: [E_INVALIDARG/Invalid Arguments], Message: The parameter is incorrect.

In the line texture = content.Load<Texture2D>(Path);

At first i thought it was because the image was too big, but I tried using a smaller one and it didn’t work either.

Then I found this but I don’t have access to GraphicsProfile so I’m kinda lost right now.