(SOLVED?) how do I resetting ScissorRectangle to the default value?

title says all


namespace Quester.Classes
{
    public static class Graphics
    {
        private static Game Game;
        private static GraphicsDeviceManager Device;
        private static SpriteBatch           SpriteBatch;

        public static void Init(Game game)
        {
            Game        = game;
            Device      = new GraphicsDeviceManager(Game);
            SpriteBatch = new SpriteBatch(Game.GraphicsDevice);
            Game.Content.RootDirectory = "Content";
        }

        public static Image NewImage(int width, int height)
        {
            return new Image(Game.GraphicsDevice, width, height);
        }

        public static void SetClip(int x, int y, int w, int h)
        {
            Game.GraphicsDevice.ScissorRectangle = new Rectangle(x, y, w, h);
        }
        public static void SetClip()
        {
            Game.GraphicsDevice.ScissorRectangle = ???
        }
        public static void Rect(Color color, int x1, int y1, int x2, int y2, int thickness)
        {
            SpriteBatch.DrawRectangle(new RectangleF(x1, y1, x2 - x1, y2 - y1), color, thickness);
        }
        public static void Line(Color color, int x1, int y1, int x2, int y2, int thickness)
        {
            SpriteBatch.DrawLine(x1, y1, x2, y2, color, thickness);
        }
        public static void Dot (Color color, int x1, int y1, int thickness)
        {
            SpriteBatch.DrawPoint(x1, y1, color, thickness);
        }
    }
}

I was dumb and didn’t realize I could save a old version of the clip rectangle and just reset it to the old version