[SOLVED] Splitting the screen in two separated areas (2D game)

Yes! you’re right I don’t need a RenderTarget to split the screen. Using Viewports is more efficient because I’m drawing directly into the backbuffer.

I tried using Viewports before posting here but they didn’t work because I’ve to use spriteBatch.Begin() before drawing in the Viewport.

Thank you for your suggestion :slight_smile: