SpriteFont rendering - Can't seem to disable smoothing

Something else I’m going to add… I inspected the Texture property of the font. From what I can gather, this is where it stores the pre-rendered data generated by whatever processes the SpriteFont file. I think it uses this, in combination with the Glyphs array on a SpriteFont object to draw the text.

I saved the texture to a file and opened it up. The smoothing is right there, so perhaps the issue lies in the font processor?

(NOTE: This is using a different font… it’s just what I happened to have set at the time. Same deal though.)