according to me I am not using any shader. Don’t know how i can disable bitmapping. Here is my drawing code:
spriteBatch.GraphicsDevice.SetRenderTarget(renderTarget);
//This will clear what's on the screen each frame, if we don't clear the screen will look like a mess:
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.AlphaBlend,
SamplerState.PointClamp,
DepthStencilState.None,
RasterizerState.CullNone,
null);
spriteBatch.Draw(sprite, pos, Color.White);
spriteBatch.End();
spriteBatch.GraphicsDevice.SetRenderTarget(null);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null);
Resolution.BeginDraw();
spriteBatch.Draw(renderTarget, new Rectangle(0, 0, screenWidth, screenHeight), Color.White);
//Draw stuff onto the render target
spriteBatch.End();
//Draw the things FNA handles for us underneath the hood:
base.Draw(gameTime);
}