Thanks! There were a time when we was almost giving up but we decided to finish it because developing it was kinda funny xD
Thanks, I really appreciate the help you gave to us, even with it being indirectly. Your library is really awesome, we are definitely going to use it on the next big project. You have all the permission to put our game in the showcase
We used the TileD editor, it is pretty simple and fit all our needs:
We use the object groups to place the enemies, coins and the spawn player (and other stuff). To the collision we use a specific layer called "Block", but in the next game we are going to use the object group as well because they are better than the tile layers for this purpose (besides the fact that the objects can have any shape, they are more visible than the tiles in the editor).
Yes, the player physic was a thing that we tweaked a lot but we didn't find very smooth values, so it ended like this, I'm not so proud of that
I agree with the improvements, indeed this suggestions would make the game better, but we just want to finish it (and from the beginning the plan was do it simpler) so we didn't polished it a lot.