can someone explain to me why monogame won’t compile and is spitting out this error?
There is no argument given that corresponds to the required formal parameter 'game' of 'GameManager.GameManager(Game)
I am trying to make a wrapper for monogame so that its easier to use.
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Input;
using MonoGame.Extended;
using Quester.Classes;
using System;
namespace Quester
{
public class GameManager : Microsoft.Xna.Framework.Game
{
Game Game;
public GameManager(Game game) : base()
{
Game = game;
Graphics.Init(this);
}
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
Game.Init();
}
protected override void LoadContent()
{
}
protected override void UnloadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Game.Tick();
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
Graphics.SpriteBatch.Begin(SpriteSortMode.BackToFront); //internal function
Game.Draw();
base.Draw(gameTime);
Graphics.SpriteBatch.End(); //internal function
}
protected void Quit()
{
Game.Quit();
}
}
public class Game : IDisposable
{
private GameManager GameManager;
public Game()
{
GameManager = new GameManager(this);
}
public void Run()
{
GameManager.Run();
}
public virtual void Init()
{
}
public virtual void Tick()
{
}
public virtual void Draw()
{
}
public virtual void Exit()
{
}
public void Quit()
{
GameManager.Exit();
}
public void Dispose()
{
GameManager.Dispose();
}
}
}