TiledMap displaying wrong tiles

My tiled map looks as it is supposed to in Tiled Editor, but when I try to render it, it renders wrong textures for the tiles.
The map with the sprite sheets: dropbox

I’m using the latest version of MonoGame.Extended, which I compiled from the source.

The problem seems to only affect tiles which are using textures from the second sprite sheet(the indoor one).

I was pretty sure we fixed this fairly recently in PR 278.

Are you sure you’ve got the latest code?

I’ve captured your issue on github as issue #307. It’s more likely to get attention there.

When I get a spare moment I’ll try and reproduce the issue.