Hey guys, I'm currently doing some exercises over at Khan Academy, just to brush up on my math skills. I was one of those kids in high school that didn't take classes very seriously, but I'm no idiot (although I may act that way at times)
I'm trying to get an idea of the level of math I should get into, in order to take on a game that has projectiles, animations, and collisions. Shaders will more than likely be absolutely necessary (and I'm scared to death of them), so that's also something to keep in mind.
My programming venture will not begin for about a year or so. Therefore, I am taking that time to level up my math skills. What sort of math would you recommend?
Let's assume I know everything up to, and including algebra/geometry.
Algebra II? Trig? Calculus?
I won't pretend that I will be able to master any of the above in a reasonable time frame, but would a good grasp of the fundamentals of the above be crucial for coding things like projectiles, physics of moving things, such as jumping, throwing, bouncing, floating, water, and collision?
I have a brother-in-law that teaches high school physics/math, so I have a tutor at my disposal
Any advice would be appreciated. Thanks!