Ya i been looking to try and implement some of those deep learning algorithms.
Just trying to clean up and organize my stuff first.
if this comp doesnât have to get returned, i just got it and somethings acting funny.
Ya i been looking to try and implement some of those deep learning algorithms.
Just trying to clean up and organize my stuff first.
if this comp doesnât have to get returned, i just got it and somethings acting funny.
Get on it asap, or you might find your return window closes
No need of steam with steam.
If you need Steam, use SteamWorks. If not, use this:
Why do I see âSteamâ everywhere?
The main interface class is named SteamNetworkingSockets, and many files have âsteamâ in their name. But Steam is not needed. If you donât make games or arenât on Steam, feel free to use this code for whatever purpose you want.
The reason for âSteamâ in the names is that this provides a subset of the functionality of the API with the same name in the Steamworks SDK. Our main reason for releasing this code is so that developers wonât have any hesitation coding to the API in the Steamworks SDK. On Steam, you will link against the Steamworks version, and you can get the additional features there (access to the relay network). And on other platformss, you can use this version, which has the same names for everything, the same semantics, the same behavioural quirks. We want you to take maximum advantage of the features in the Steamworks version, and that wonât happen if the Steam code is a weird âwartâ thatâs hidden behind #ifdef STEAM.
The desire to match the Steamworks SDK also explains a somewhat anachronistic coding style and weird directory layout. This project is kept in sync with the Steam code here at Valve. When we extracted the code from the much larger codebase, we had to do some relatively gross hackery. The files in folders named tier0, tier1, vstdlib, common, etc have especially suffered trauma. Also if you see code that appears to have unnecessary layers of abstraction, itâs probably because those layers are needed to support relayed connection types or some part of the Steamworks SDK.
So the code has some style issues that some people probably wonât like, but it does have the advantage of being battle tested over several years and millions of customers. We aim to make this lib a solid transport library and we hope people will use it to ship their games on non-Steam platforms. If there is something about this code that makes it awkward to use, or if it doesnât work properly or you see a security or performance issue, please let us know.
GDC 2018 Interview: Xbox Creatorâs Program And Indie Games
[GAME DESIGN]
âA collection of design documentation from the development of The Sims from Electronic Arts and Maxis, dating back to 1997â
https://www.gamedev.net/articles/game-design/game-design-and-theory/the-sims-design-docs-r4727/
ââDeveloper program overviewââ
3 Advantages to Relying on Open Source for Game Development
Not exactly MG related however, it does help newcomers better understand the platform it is built upon, somewhatâŠ
The Good and the Bad of .NET Framework Programming
https://hackernoon.com/the-good-and-the-bad-of-net-framework-programming-6e3b5ccc03
EDIT
I should point out:
A) stupid domain name
B) I disagree with most of the negatives [But then I am biased somewhat lol]
C) Forgot what C wasâŠ
XBOX Dev?
Heads up
Not MG related entirely but useful nonethelessâŠ
Unsure if posted this already but it popped up as being updated two hours prior to me posting this here, so yay! it looks so good there!
Mention at:
19:32
You can also just read the transcriptâŠ
New mentions this week:
[A horrible blog site, Why on earth would your post title link back to the same damn page?]
MG 3.7 release related⊠[Because I couldnât copy the title, lazy? maybe, but I am doing this for freeâŠ]
http://www.gamefromscratch.com/post/2018/09/24/MonoGame-37-Released.aspx
And another about the VITA side of MGâŠ
Timespinner Vita Issues Acknowledged During Reddit AMA
In case I forgot to post this here:
Linking this in case it ever gets lost in future
Something handy for the community I supposeâŠ