While I've managed to use Monogame from VSC IDE on macos, I feel like a lot is going on behind the scenes which I don't understand. And to allay this worry a bit, I want to build a game starting from nothing but the bare necessities (i.e., the Monogame dynamic libs), so that I get a better idea about what goes where. Coming from a macos/linux background, I would understand it much more if for instance, I could create all the files in the project directory myself, build it from the command line (calling C# compiler), and then run the game using
mono. Is this possible? Any pointers on how I can go about doing this?