VideoPlayer in MonoGame eats whole RAM, but in XNA don't. How to fix it?

We did a bunch of work on the MonoGame video support and things are better, but still not perfect.

Might want to experiment using our implementations of Video and VideoPlayer for WMS:


We still feel there are some possible bugs in there, but we’re using it in a project that plays 1000s of videos a day… so it is fairly solid.

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