I have a simple game here and I'm failing miserably to make a UI for it. Although at the moment the game is planned only for Desktop systems, I'd like to use something that also supports mobiles in case I want to release a demo or just to get used to something I'll be able to use for other platforms in the future. However, I just couldn't find anything stable (non-beta), minimalist and simplistic (EmptyKeys for example seems overkill and I hate anything xml ), I started my own UI but I've faced problems like word wrapping and also touch support so I decided to just look better if really there's no good UI toolkit for MonoGame that fits my needs, I need really basic stuff, image displaying, text with wrapping, button, scrolling widgets. I've tried Nez and although it's also a bit overkill just for a simple UI but I guess it could do, however, I'm having problems with it and already asked on the official thread, maybe that's the way to go, but is there really no decent UI for MonoGame? I mean, c'mon guys, a UI is pretty much a must-have for any game... is everyone just making their own UI or did I miss something terribly obvious? Thanks in advance.
Btw, this reddit thread sums up my search (not mine): https://www.reddit.com/r/gamedev/comments/4mhwnb/what_are_my_options_for_creating_a_gui_in_monogame/
I've another minor question... I heard 3.6 is gonna drop OpenTK in favor of SDL2, is a performance improvement expected? At least for drawing sprites I've been having somewhat disappointing performance for DesktopGL compared to XNA4, but even DirectX is much slower. The code is the same and I've double-checked the compiler settings. I know cross-platform comes at a cost, but wasn't really expecting something substantial. Anyway, that's not important.