I'm on windows 10, with VS 2015. I have a shader that's a d3d11 pixel shader:
PixelShader = compile ps_5_0 PixelShaderFunction();
When I try to compile this shader, the monogame pipeline tool gives me the error "Unable to load dll: 'd3dcompiler_43.dll'".
That DLL is part of the 2010 DX SDK. This shouldn't be needed to compile a ps 5_0 shader, which is for D3D11, right?
I'd really like to not have to install the old, legacy, 2010 DX SDK. Is there a way to compile shaders on Windows 10 without that? Windows 10 comes bundled with DX now, it shouldn't need that old legacy DLL to compile a modern shader.