WIndows 10 UWP

Not sure if this needs to be in Windows or content. I have found a very strange bug in the Content.Load for a custom class XML Importer I have a class and xml for my level which I have been using with good results and compiles in the content pipeline. I have switched to X64 for Xbox One and all of the xml file load as empty objects. I tested switch back to x32 and all works. Has anyone got any ideas. As a tempory measure I have dropped the content processor for these files and use direct XML but it would be nice to use the content pipeline