Hi guys,
I’m giving a try to Monogame on Xamarin Studio today.
I can install the AddIn, then create a Shared project.
Then, it seems that all namespaces aren’t recognized -such as game, Xna…- and all of the code is red.
When I try to build, the popping error is :
Error: /Users/ironova/Projects/MonoGame/Android/MonoGame.Droid.csproj: /Users/ironova/Projects/MonoGame/Android/MonoGame.Droid.csproj could not import “$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets” (MonoGame.Droid)
I think that it’s a link problem, but i can’t fix it.
Do you have an answer, an idea, or a tip?
I’m really entertained about the idea to dev under MonoGame
Ok it’s done!
It was a linking problem : i did not have the needed references, I needed to install Mono and MonoGame, not just MonoGame AddIn.
Here is my solution:
1 - Uninstall the MonoGame AddIn
2- Uninstall Xamarin (yeah it’s extreme)
3 - Install Mono
http://www.mono-project.com/
4 - Install MonoGame
http://www.monogame.net/downloads/
5 - Re-Install Xamarin
6 - Activate MonoGame AddIn -> it’s already there
7 - Create a SharedProject, then modify the “OnCreate” method in the Android part :
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
var g = new Game1();
SetContentView((View)g.Services.GetService(typeof(View)));
g.Run();
}
8 - Profit, enjoy your MonoGameSample.
thanks to @hankide for giving his help.
This link helped me a lot:
http:// blog.jamie.ly/software/2013/04/23/setting-up-a-monogame-mac-application-with-xamarin-studio.html
PS : i don’t have enought reputation to post more than 2 links so the last one have a space between “http://” and “blog.jamie”