After moving to 3.8, certain Android devices fail in several ways when trying to create SoundEffect objects.
Either it fails with
Microsoft.Xna.Framework.Audio.NoAudioHardwareException
or
System.DllNotFoundException: Couldn’t initialize OpenAL because the native binaries couldn’t be found
The most common devices impacted are:
MediaPad T3 7 (Android 6.0)
Y5 2017 (Android 6.0)
KFKAWI (Android 7.1.2)
As I’m using this in production of a pretty popular game, this is a pretty big deal for me.
Any suggestions?