Brand new project:
_graphics = new GraphicsDeviceManager(this);
_graphics.PreferredBackBufferWidth = 1600;
_graphics.PreferredBackBufferHeight = 900;
Content.RootDirectory = "Content";
IsMouseVisible = true;
The game window remains the default size. This worked in previous versions, is something different in 3.8?
You can do it on Initialize, just call Apply afterwards.
Hi, ran into the same issue and couldn’t really find any issues on this on github. Is this a bug in 3.8?
It is, it’s already been fixed and once 3.8.1 is out it will come with it.
Hey folks… I had set the preferred dimensions in the constructor, then called ApplyChanges() in the initialize method.
To be clear on the workaround- you set the dimensions AND call ApplyChanges() in the Initialize method.