Brand new project:
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
_graphics.PreferredBackBufferWidth = 1600;
_graphics.PreferredBackBufferHeight = 900;
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
The game window remains the default size. This worked in previous versions, is something different in 3.8?
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You can do it on Initialize, just call Apply afterwards.
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Hi, ran into the same issue and couldn’t really find any issues on this on github. Is this a bug in 3.8?
It is, it’s already been fixed and once 3.8.1 is out it will come with it.
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Hey folks… I had set the preferred dimensions in the constructor, then called ApplyChanges() in the initialize method.
To be clear on the workaround- you set the dimensions AND call ApplyChanges() in the Initialize method.
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