Alright, I was able to write my own Shader to use that would clip out the transparent pixels. I was able to load it an apply it to my model at Runtime and it does function somewhat, but it isn’t clipping out the transparent pixels. What am I doing wrong here?
Edit: Nevermind, I figured it out and I feel stupid. Inside my RemapModel I wasn’t setting meshPart.Effect to the temporary one that I made. Made that change and it started to work properly. However, does anyone know a better way to apply a Custom Effect to a Model?