3D Physics Engine

I have seen a lot of posts about 2D physics engines but is there any known and working 3D Physics Engines that people are using with Monogame?

This Guy got the bullet physics engine working with monogame. Altough I haven’t tried porting it myself, I’m having a hard time believing that you will encounter any problem when running it with monogame!

Yeah I saw that video but he did not explain how he managed to do it; I would assume p/invoke but I was looking for something more the “done” side lol.

I also know that there are wrappers for Bullet but those have all gone by the wayside and haven’t been touched in years.

BEPUphysics works pretty well.

Is it as simple as rebuilding it with Monogame dependencies?

As with bullet, I think It’s just a matter of copying and pasting.