3D positional audio

I have ported my game over to monogame and have all the shaders and gameplay and networking working.

But all the audio seems to not be positional… All the players noises seem to be coming from where the camera is located, In a huge survival game (think DayZ) this breaks the gameplay hugely.

Is there a way to enable this or could anyone point me in the correct direction, I don’t mind doing it myself (I implemented a internet networking backend for multiplayer without too much trouble), I just really need to get this fixed.

Anyone have any ideas?

I have tried to implement it myself and I am having no success.